VoidStorm is a personal programming project I started during the summer of 2011.

My goals are to have fun and learn more about game programming by making a Geometry Wars clone.
To make it more challenging I decided to write my own engine.

I’m currently using the following libraries and technlogies:

So far I’m only developing for the Windows platform.
I will be posting development updates as I progress, and a download link when I think it’s ready for public consumption :).
In the meantime, if you’d like to know more or try an early build, shoot me an email at kamihkamih(at)gmail(dot)com.

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