VoidStorm is a personal programming project I started during the summer of 2011.

My goals are to have fun and learn more about game programming by making a Geometry Wars clone.
To make it more challenging I decided to write my own engine.

I’m currently using the following libraries and technlogies:

So far I’m only developing for the Windows platform.
I will be posting development updates as I progress, and a download link when I think it’s ready for public consumption :).
In the meantime, if you’d like to know more or try an early build, shoot me an email at kamihkamih(at)gmail(dot)com.

1 Comment »

  1. Michael Kelley said,

    February 18, 2014 at 4:18 pm

    Voidstorm looks awesome! I’m a bullet-hell fan and I like this! I see it’s for Windows, hopefully it will be easy to port to xbone once they allow self-publishing. Keep up the good work!

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