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	<title>kamih&#039;s stuff</title>
	<atom:link href="http://people.happycoders.org/kamih/wordpress/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://people.happycoders.org/kamih/wordpress</link>
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			<item>
		<title>Timing Bug</title>
		<link>http://people.happycoders.org/kamih/wordpress/?p=328</link>
		<comments>http://people.happycoders.org/kamih/wordpress/?p=328#comments</comments>
		<pubDate>Sat, 21 Jan 2012 05:43:33 +0000</pubDate>
		<dc:creator>kamih</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[VoidStorm]]></category>
		<category><![CDATA[timing]]></category>

		<guid isPermaLink="false">http://people.happycoders.org/kamih/wordpress/?p=328</guid>
		<description><![CDATA[A couple days ago I noticed that VoidStorm (36 hits) was running a bit slower than usual on one of my test machines. The frame-rate was still 60Hz, but all the ships were moving a little bit slower. Eventually I saw that my frame time delta was smaller than usual: it should have been about [...]]]></description>
			<content:encoded><![CDATA[<p>A couple days ago I noticed that <a href="http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/wordpress/?page_id=312" title="(36 hits)">VoidStorm</a> <span class="hitcounter">(36 hits)</span> was running a bit slower than usual on one of my test machines. The frame-rate was still 60Hz, but all the ships were moving a little bit slower. Eventually I saw that my frame time delta was smaller than usual: it should have been about 16.667ms (since I have VSync on), but it was around 11ms instead.</p>
<p>After a bit of investigation with a friend (thanks Alban!), we figured out that <a href="http://people.happycoders.org/kamih/wordpress/go.php?http://msdn.microsoft.com/en-us/library/windows/desktop/ms644905(v=vs.85).aspx" title="(27 hits)">QueryPerformanceFrequency</a> <span class="hitcounter">(27 hits)</span> (which I use with QueryPerformanceCounter to measure my fame times) was not telling the truth.<br />
We were indeed shocked to see that a QPC/QPF based timer was slow compared to a real-world timer.</p>
<p>I ended up writing this little test program: <a href="http://people.happycoders.org/kamih/wordpress/go.php?http://pastebin.com/GeekTiSQ" title="(90 hits)">http://pastebin.com/GeekTiSQ</a> <span class="hitcounter">(90 hits)</span><br />
It compares timing between QPC/QPF and the <a href="http://people.happycoders.org/kamih/wordpress/go.php?http://msdn.microsoft.com/en-us/library/windows/desktop/dd757629(v=vs.85).aspx" title="(31 hits)">timeGetTime</a> <span class="hitcounter">(31 hits)</span> function, and if they don&#8217;t match (within a millisecond), it adjusts the count frequency returned by QPF. It then starts a timer loop and shows the three different timer values (QPC/QPF, adjusted QPC/QPF, and timeGetTime).</p>
<p>In VoidStorm, I now check every 4 seconds (which is when I print the frame-rate and other profiling info) that QPF hasn&#8217;t changed (I read that this can happen), and that it matches the timeGetTime timer. If it doesn&#8217;t, I adjust it by the ratio like in the test program.</p>
<p><iframe src="http://pastebin.com/embed_iframe.php?i=GeekTiSQ" style="border:none;width:100%;height:300px;"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://people.happycoders.org/kamih/wordpress/?feed=rss2&amp;p=328</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Energy Bar</title>
		<link>http://people.happycoders.org/kamih/wordpress/?p=308</link>
		<comments>http://people.happycoders.org/kamih/wordpress/?p=308#comments</comments>
		<pubDate>Mon, 16 Jan 2012 06:22:23 +0000</pubDate>
		<dc:creator>kamih</dc:creator>
				<category><![CDATA[VoidStorm]]></category>
		<category><![CDATA[game design]]></category>

		<guid isPermaLink="false">http://people.happycoders.org/kamih/wordpress/?p=308</guid>
		<description><![CDATA[Since allowing the player to go into slow-mode any time and for however long they want would make the game too easy, I added an energy bar. Going into slow-mode uses energy, and the energy replenishes itself when the player is not using it.
 (30 hits)
]]></description>
			<content:encoded><![CDATA[<p>Since allowing the player to go into slow-mode any time and for however long they want would make the game too easy, I added an energy bar. Going into slow-mode uses energy, and the energy replenishes itself when the player is not using it.</p>
<p><a href="http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/VoidStorm/VoidStorm011512_1.png" title="(30 hits)"><img alt="" src="http://people.happycoders.org/kamih/VoidStorm/VoidStorm011512_1s.jpg" class="alignnone" width="480" height="270" /></a> <span class="hitcounter">(30 hits)</span></p>
]]></content:encoded>
			<wfw:commentRss>http://people.happycoders.org/kamih/wordpress/?feed=rss2&amp;p=308</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VoidStorm</title>
		<link>http://people.happycoders.org/kamih/wordpress/?p=285</link>
		<comments>http://people.happycoders.org/kamih/wordpress/?p=285#comments</comments>
		<pubDate>Sat, 14 Jan 2012 08:21:05 +0000</pubDate>
		<dc:creator>kamih</dc:creator>
				<category><![CDATA[VoidStorm]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Lua]]></category>
		<category><![CDATA[openAL]]></category>
		<category><![CDATA[openGL]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://people.happycoders.org/kamih/wordpress/?p=285</guid>
		<description><![CDATA[So a couple months ago, I decided that I wanted to see if I could make a Geometry Wars (88 hits) clone by myself.
I decided to write my own engine.
I&#8217;m calling it VoidStorm (36 hits).
It uses OpenGL for graphics, OpenAL for audio, and Lua for game-logic scripting.
So far I&#8217;ve had a lot of fun working [...]]]></description>
			<content:encoded><![CDATA[<p>So a couple months ago, I decided that I wanted to see if I could make a <a href="http://people.happycoders.org/kamih/wordpress/go.php?http://www.gamespot.com/geometry-wars-retro-evolved-2/reviews/geometry-wars-retro-evolved-2-review-6195263/" title="(88 hits)">Geometry Wars</a> <span class="hitcounter">(88 hits)</span> clone by myself.<br />
I decided to write my own engine.<br />
I&#8217;m calling it <a href="http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/wordpress/?page_id=312" title="(36 hits)">VoidStorm</a> <span class="hitcounter">(36 hits)</span>.<br />
It uses OpenGL for graphics, OpenAL for audio, and Lua for game-logic scripting.<br />
So far I&#8217;ve had a lot of fun working on this and optimizing it. I&#8217;ve also learned a lot about game programming.<br />
It&#8217;s also given me a great opportunity to try my hand at making some sound effects, which is something I&#8217;d been wanting to try for a while now.</p>
<p>Here are some videos and screenshots:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="play" value="false" /><param name="src" value="http://www.youtube.com/v/d8UirCTc9ek" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/d8UirCTc9ek" play="false"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="play" value="false" /><param name="src" value="http://www.youtube.com/v/HF2Kl-Z3kQ4" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/HF2Kl-Z3kQ4" play="false"></embed></object></p>
<p><a href="http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/VoidStorm/VoidStorm011312_1.png" title="(24 hits)"><img class="alignnone" src="http://people.happycoders.org/kamih/VoidStorm/VoidStorm011312_1s.jpg" alt="" width="480" height="270" /></a> <span class="hitcounter">(24 hits)</span></p>
<p><a href="http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/VoidStorm/VoidStorm011312_2.png" title="(27 hits)"><img class="alignnone" src="http://people.happycoders.org/kamih/VoidStorm/VoidStorm011312_2s.jpg" alt="" width="480" height="270" /></a> <span class="hitcounter">(27 hits)</span></p>
<p><a href="http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/VoidStorm/VoidStorm011312_3.png" title="(26 hits)"><img class="alignnone" src="http://people.happycoders.org/kamih/VoidStorm/VoidStorm011312_3s.jpg" alt="" width="480" height="270" /></a> <span class="hitcounter">(26 hits)</span></p>
<p><a href="http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/VoidStorm/VoidStorm011312_4.png" title="(25 hits)"><img class="alignnone" src="http://people.happycoders.org/kamih/VoidStorm/VoidStorm011312_4s.jpg" alt="" width="480" height="270" /></a> <span class="hitcounter">(25 hits)</span></p>
<p><a href="http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/VoidStorm/VoidStorm011312_5.png" title="(29 hits)"><img class="alignnone" src="http://people.happycoders.org/kamih/VoidStorm/VoidStorm011312_5s.jpg" alt="" width="480" height="270" /></a> <span class="hitcounter">(29 hits)</span></p>
]]></content:encoded>
			<wfw:commentRss>http://people.happycoders.org/kamih/wordpress/?feed=rss2&amp;p=285</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Work In Progress</title>
		<link>http://people.happycoders.org/kamih/wordpress/?p=277</link>
		<comments>http://people.happycoders.org/kamih/wordpress/?p=277#comments</comments>
		<pubDate>Sun, 06 Mar 2011 23:08:50 +0000</pubDate>
		<dc:creator>kamih</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Tracks]]></category>
		<category><![CDATA[previews]]></category>

		<guid isPermaLink="false">http://people.happycoders.org/kamih/wordpress/?p=277</guid>
		<description><![CDATA[Some people have complained that I haven&#8217;t released anything the last couple of months.
I haven&#8217;t been as productive as I wanted, but I have some tracks in progress that I&#8217;m not completely sick of yet.
Here are some previews:
]]></description>
			<content:encoded><![CDATA[<p>Some people have complained that I haven&#8217;t released anything the last couple of months.<br />
I haven&#8217;t been as productive as I wanted, but I have some tracks in progress that I&#8217;m not completely sick of yet.<br />
Here are some previews:</p>
<object height="225" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmoonphase%2Fsets%2Fwork-in-progress&amp;g=1&amp;auto_play=false&amp;show_comments=true&amp;color=E58712"></param><param name="allowscriptaccess"
value="always"></param><embed allowscriptaccess="always"
height="225" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fsoundcloud.com%2Fmoonphase%2Fsets%2Fwork-in-progress&amp;g=1&amp;auto_play=false&amp;show_comments=true&amp;color=E58712"
type="application/x-shockwave-flash" width="100%"> </embed> </object>
]]></content:encoded>
			<wfw:commentRss>http://people.happycoders.org/kamih/wordpress/?feed=rss2&amp;p=277</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>To Dust</title>
		<link>http://people.happycoders.org/kamih/wordpress/?p=259</link>
		<comments>http://people.happycoders.org/kamih/wordpress/?p=259#comments</comments>
		<pubDate>Fri, 24 Dec 2010 04:26:08 +0000</pubDate>
		<dc:creator>kamih</dc:creator>
				<category><![CDATA[Tracks]]></category>
		<category><![CDATA[alchemy]]></category>
		<category><![CDATA[ambient]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[lazysnake]]></category>
		<category><![CDATA[microtonic]]></category>
		<category><![CDATA[synth1]]></category>

		<guid isPermaLink="false">http://people.happycoders.org/kamih/wordpress/?p=259</guid>
		<description><![CDATA[Here&#8217;s a spacy ambient electronic tune. For this one I used LazySnake (heavily effected for the main ambient keys), Synth1 and Alchemy. Drums are made with MicroTonic.
 
download (0 hits)
]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a spacy ambient electronic tune. For this one I used LazySnake (heavily effected for the main ambient keys), Synth1 and Alchemy. Drums are made with MicroTonic.</p>
<p><object height="300" width="300"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F8376691&amp;auto_play=false&amp;player_type=artwork&amp;color=E58712"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="300" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F8376691&amp;auto_play=false&amp;player_type=artwork&amp;color=E58712" type="application/x-shockwave-flash" width="300"></embed></object><br />
<a href="http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/music/MoonPhase - To Dust.mp3" title="(0 hits)">download</a> <span class="hitcounter">(0 hits)</span></p>
]]></content:encoded>
			<wfw:commentRss>http://people.happycoders.org/kamih/wordpress/?feed=rss2&amp;p=259</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>MoonPhase</title>
		<link>http://people.happycoders.org/kamih/wordpress/?p=261</link>
		<comments>http://people.happycoders.org/kamih/wordpress/?p=261#comments</comments>
		<pubDate>Fri, 24 Dec 2010 04:24:23 +0000</pubDate>
		<dc:creator>kamih</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[moonphase]]></category>

		<guid isPermaLink="false">http://people.happycoders.org/kamih/wordpress/?p=261</guid>
		<description><![CDATA[From now on I&#8217;ll be releasing my ambient electronic tracks under the name MoonPhase.

]]></description>
			<content:encoded><![CDATA[<p>From now on I&#8217;ll be releasing my ambient electronic tracks under the name MoonPhase.</p>
<p><img src="http://people.happycoders.org/kamih/wordpress/images/MoonPhase.PNG" alt="MoonPhase" /></p>
]]></content:encoded>
			<wfw:commentRss>http://people.happycoders.org/kamih/wordpress/?feed=rss2&amp;p=261</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Lost Temple</title>
		<link>http://people.happycoders.org/kamih/wordpress/?p=251</link>
		<comments>http://people.happycoders.org/kamih/wordpress/?p=251#comments</comments>
		<pubDate>Sat, 23 Oct 2010 02:05:01 +0000</pubDate>
		<dc:creator>kamih</dc:creator>
				<category><![CDATA[Tracks]]></category>
		<category><![CDATA[game music]]></category>
		<category><![CDATA[oriental]]></category>

		<guid isPermaLink="false">http://people.happycoders.org/kamih/wordpress/?p=251</guid>
		<description><![CDATA[This is a track I&#8217;ve been working on for Bal&#8217;s entry for the Polycount Beat-em-up level design challenge (277 hits). Music and level design are still work in progress.

]]></description>
			<content:encoded><![CDATA[<p>This is a track I&#8217;ve been working on for <a href="http://people.happycoders.org/kamih/wordpress/go.php?http://www.polycount.com/forum/showthread.php?t=76222" title="(277 hits)">Bal&#8217;s entry for the Polycount Beat-em-up level design challenge</a> <span class="hitcounter">(277 hits)</span>. Music and level design are still work in progress.</p>
<p><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/ISyDWH-hPbM&#038;hl=en_US&#038;feature=player_embedded&#038;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/ISyDWH-hPbM&#038;hl=en_US&#038;feature=player_embedded&#038;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://people.happycoders.org/kamih/wordpress/?feed=rss2&amp;p=251</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RIP, Benoit Mandelbrot</title>
		<link>http://people.happycoders.org/kamih/wordpress/?p=247</link>
		<comments>http://people.happycoders.org/kamih/wordpress/?p=247#comments</comments>
		<pubDate>Sat, 16 Oct 2010 20:22:13 +0000</pubDate>
		<dc:creator>kamih</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fractals]]></category>
		<category><![CDATA[mandelbrot]]></category>

		<guid isPermaLink="false">http://people.happycoders.org/kamih/wordpress/?p=247</guid>
		<description><![CDATA[ (158 hits)
]]></description>
			<content:encoded><![CDATA[<p><a href="http://people.happycoders.org/kamih/wordpress/go.php?http://en.wikipedia.org/wiki/Beno%C3%AEt_Mandelbrot" title="(158 hits)"><img src="http://wikieducator.org/images/9/90/Mandelbrot.jpeg" alt="Mandelbrot fractal" /></a> <span class="hitcounter">(158 hits)</span></p>
]]></content:encoded>
			<wfw:commentRss>http://people.happycoders.org/kamih/wordpress/?feed=rss2&amp;p=247</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fall</title>
		<link>http://people.happycoders.org/kamih/wordpress/?p=225</link>
		<comments>http://people.happycoders.org/kamih/wordpress/?p=225#comments</comments>
		<pubDate>Sun, 03 Oct 2010 21:46:51 +0000</pubDate>
		<dc:creator>kamih</dc:creator>
				<category><![CDATA[Tracks]]></category>
		<category><![CDATA[acoustic]]></category>
		<category><![CDATA[alchemy]]></category>
		<category><![CDATA[DADGAD]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[instrumental]]></category>
		<category><![CDATA[ovation]]></category>
		<category><![CDATA[synth1]]></category>

		<guid isPermaLink="false">http://people.happycoders.org/kamih/wordpress/?p=225</guid>
		<description><![CDATA[Here is a calm and airy instrumental track featuring my Ovation acoustic guitar tuned in DADGAD (which I also used to record the main beat).
A little melody introduces the track, which then goes into a first part in G major (lydian melody), before modulating to D minor.
Composed entirely in Ableton Live 8 with 16 tracks. [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a calm and airy instrumental track featuring my Ovation acoustic guitar tuned in DADGAD (which I also used to record the main beat).<br />
A little melody introduces the track, which then goes into a first part in G major (lydian melody), before modulating to D minor.<br />
Composed entirely in Ableton Live 8 with 16 tracks. Instruments used were (besides my guitar) mostly Alchemy and Synth1.</p>
<p><object height="300" width="300"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7227717&amp;auto_play=false&amp;player_type=artwork&amp;color=E58712"></param><param name="allowscriptaccess" value="always"></param><param name="wmode" value="window"></param><embed wmode="window" allowscriptaccess="always" height="300" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7227717&amp;auto_play=false&amp;player_type=artwork&amp;color=E58712" type="application/x-shockwave-flash" width="300"></embed></object><br />
<a href="http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/music/fall.mp3" title="(272 hits)">download</a> <span class="hitcounter">(272 hits)</span></p>
<p>And here is a cool version with strings recorded by my friend Pravda: <a href="http://people.happycoders.org/kamih/wordpress/go.php?http://pravda23.com/update/?p=2715" title="(188 hits)">http://pravda23.com/update/?p=2715</a> <span class="hitcounter">(188 hits)</span>!</p>
]]></content:encoded>
			<wfw:commentRss>http://people.happycoders.org/kamih/wordpress/?feed=rss2&amp;p=225</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://people.happycoders.org/kamih/music/fall.mp3" length="7439627" type="audio/mpeg" />
		</item>
		<item>
		<title>Electronic Drum Loops (part01)</title>
		<link>http://people.happycoders.org/kamih/wordpress/?p=211</link>
		<comments>http://people.happycoders.org/kamih/wordpress/?p=211#comments</comments>
		<pubDate>Sat, 11 Sep 2010 23:34:37 +0000</pubDate>
		<dc:creator>kamih</dc:creator>
				<category><![CDATA[Loops]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[drum]]></category>
		<category><![CDATA[electronic]]></category>
		<category><![CDATA[microtonic]]></category>
		<category><![CDATA[patternarium]]></category>

		<guid isPermaLink="false">http://people.happycoders.org/kamih/wordpress/?p=211</guid>
		<description><![CDATA[I&#8217;ve recently acquired Sonic Charge&#8217;s amazing drum synth plugin: MicroTonic (353 hits).
This thing is really great for making all sorts of crazy electronic beats and rythms.
These guys also have a genetic algorithm running on their servers that generates new beats using user feedback: The Patternarium (243 hits).
Here are 30 free drum loops I recorded from [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve recently acquired Sonic Charge&#8217;s amazing drum synth plugin: <a href="http://people.happycoders.org/kamih/wordpress/go.php?http://www.soniccharge.com/mtonic" title="(353 hits)">MicroTonic</a> <span class="hitcounter">(353 hits)</span>.<br />
This thing is really great for making all sorts of crazy electronic beats and rythms.<br />
These guys also have a genetic algorithm running on their servers that generates new beats using user feedback: <a href="http://people.happycoders.org/kamih/wordpress/go.php?http://www.soniccharge.com/patternarium#" title="(243 hits)">The Patternarium</a> <span class="hitcounter">(243 hits)</span>.</p>
<p>Here are 30 free drum loops I recorded from some of the generation 7 patterns.<br />
All loops are recorded as 24bit, 48khz stereo wav files.</p>
<p><a href="http://people.happycoders.org/kamih/wordpress/go.php?http://people.happycoders.org/kamih/music/Patternarium7_loops_part01.zip" title="(179 hits)">Patternarium7_loops_part01.zip (21.7MB)</a> <span class="hitcounter">(179 hits)</span></p>
<p>And here&#8217;s a demo of the loops:</p>
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